Fate's Razor

There's Something About Owlbear...
WHOOOOO!!!

After taking the elevator down to the lower level and saving Mallory, Galen didn’t have long to puzzle out the purpose of the massive and strange room he found himself in. As the rest of the party up above suddenly felt the waters begin to churn and rise, Mallory and Galen begin to feel a rain of ochre jelly from somewhere high above. Wasting no time they rejoined the rest of the party on the middle level of the River Engine.

After some brief deliberation it was decided that construction a diving bell out of ship steel would allow the whole party to investigate the top level of the engine. This was quickly accomplished and the party was able to successfully navigate to the submerged elevator using essentially an heavy submerged metal canoe.

Exiting the elevator, the part found themselves the in the reeking den of some foal creature, cold wind and snow blowing in from outside the structure of what once was a building of some kind. A feeling of alien hunger seemed to seep into their minds, but within moments they were assaulted by a vicious owlbear and were unable to contemplate this strange occurrence. Though it nearly took the life of their sorcerer, the party was able to dispatch the beast.

However as the creature dropped, and terrifying sound came tearing through their ears and directly into their minds as it’s mate appeared!

Psionic_Owlbear.jpg

After a pitched fight the abomination was eventually slain and the party was able to leave the fetid lair.

Finding themselves on the snow capped peak of the River Engine and looking on the familiar lands far below, the party made their way to the remains of the structure that stood at the center of the ancient magitech ruin. There they discovered what appeared to be a sprawling laboratory situated around a central dais containing a ruined magitech portal. After some investigation they discovered that the central control panel had been damaged by a mysterious and magic sword. Removing the sword the portal came to life and began showing them hazing vistas as it randomly displayed various locations.

However the portal was not benign as it summoned a frustrated ettin which attacked the party. After defeating the giant the party tried to shut the portal off, which only caused it to become more dangerous by opening portals to it’s random locations directly.

No amount of damage to the controls seemed to stop it, and as the party settled in for the night they realized that not only was this a fabled unfixed magitech portal, but that it was now out of anyone’s control.

View
Gerblins at the River Engine
First Session

As the winter storms have finally began to lessen, the small town of Whoreschurch is beginning to come back to life. A disparate group of adventurers find themselves free to travel once more, but now in debt to the local innkeeper.

One evening they are approached by the only other permanent resident of the inn, an old man who had introduced himself as Mr. Winston when they met him a month ago. He had been sizing them up for a job and finally proposed it seeing as the time for travel was right once more.

His proposition was to have the party travel to a nearby ruin once called the River Engine and see if there was anything there of value. The party quickly agreed to do the job for a sum of 1000 gold pieces to be split among the seven of them. They provisioned themselves and set out into the snow.

Traveling north with only a crude map drawn by Mr. Winston, they eventually found themselves following an old track up an oddly uniform rise. They soon discovered that they were in fact traveling up the River Engine itself, now partially grown over. As they made their way up, toward the location indicated on their map, they discovered a place referred to by locals as The Teeth. Here the southern arm of the ruin, now nearly one hundred feet high, had separated over time from the main body and created a short gap.

It was here that they were ambushed by a goblin raiding party and engaged in the long distance battle in the trees and across the non man’s land the goblins had created in front of their fortified position. Once defeated they were able to use that same position to defend themselves from another group of goblins who tried to sneak up on them from the north. After clearing the area they were able to freely make their way to the entrance to the ruins.

Upon reaching the ruins and defeating the traps near the entrance, the party made their way into the old mining town and discovered a still functional power loader. Using the power loader to swiftly travel across the stripped lower levels they eventually made their way down to a flooded section.

While resting they were attacked by an ochre jelly but quickly dispatched it.

After taking a barge out into the water, the party discovered a functioning elevator on the sunken floor of the room. The elevator worked even while flooded and below they discovered another section of the ruin filled with massive machinery and pitch darkness.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.